Software Engineering in WordPress, PHP, and Backend Development

Author: Tom (Page 59 of 427)

WP Square One – About Pressware and Me

Last summer, I had the opportunity to join Micah Wood and Aaron Reimann’s podcast, WP Square One.

WP Square One Podcast

It’s been a little while before I’ve had the opportunity to share the content of the interview as we waited for publication and transcription, but I’m happy to be able to do so finally.

This particular podcast was one in which we had a lot of fun but also talked about some more serious topics as it relates to business and WordPress.

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Episode 1 – Turn up the Signal

finally published the first episode of the podcast. I’ve opted to title it a Practical WordPress Development Podcast.

Practical WordPress Development Podcast

The premise is simple:

It’s a podcast in which I answer listener questions and talk about the various aspects of being a self-employed developer working with WordPress.

Depending on when you read this, the show may or may not be available on your favorite service (but it’s coming!). In the meantime, you can check it out on Anchor.

All of the notes and the content for the show are covered later in the article.

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Successful WordPress Freelancing By Andy Adams

For those of you who have been reading this blog for some time (and by some time, I mean years), then you’ve likely heard me mention Andy Adams.

I’ve talked about him in the previous posts:

Though we don’t work professionally together anymore, we’ve kept in touch, and I’m incredibly proud to share that he’s just released a book: Successful WordPress Freelancing.

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What Are Source Maps (And Are They Needed)?

If you work on the front-end of a site in any capacity – be it for a plugin, a theme, or even something outside of WordPress – you’re likely working with minification tools.

The benefits are obvious, right?

  • it lessens the payload,
  • it allows us to focus on development on our local environments

But one of the features that come with working with these technologies and that’s the ability to generate source maps.

And this raises a question (or maybe two): What are source maps? And are they even needed?

You can claim it’s late to the game to talk about this, but there are always people entering the industry that may not know this material.

So why not cover it?

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