I think Waterfall has a tendency to be propped up as this mythical approach of the past that no sane person would follow anymore, when the truth is that plenty of so-called Agile shops fall into the same trap that we fall in all the time, which is to bundle too much shit together in such a way that it can’t be shipped as independent pieces. The result being long, annoying development processes where it doesn’t take one to two weeks to ship something. It takes a month or more or what have you.

The answer is neither one or the other. It’s sort of a constant struggle between the two. There’s not a hard delineation either between what is Waterfall and what is Agile. They’ve sort of become these, in some ways, cartoon incarnations of themselves. The truth is it’s a lot more gray.

(via Signal versus Noise)

One of the most challenging aspects of working on software – especially software that’s based on ideas originated within your team – is finding where to draw the line for 1.0.¬†Everyone wants to ship a solid product that focuses on simplicity, but simplicity is really hard to achieve.

More often than not, scope creep gets the best of us. When that happens, it becomes increasingly difficult to plan features for the next release, build them independently, and ship them quickly.


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