WordPress Widgets: Refactoring, Part 13

We’re finally at the final post of the series on refactoring the WordPress Widget Boilerplate. By the end of this post, we’ll have the development branch of our code done, and we’ll be ready to merge everything into the master branch.

There is, however, still a bit of work to do. Namely:

The last thing we’re going to look at after this is tightening up some of the conditional logic along with a word about caching data (since we’re already doing a bit of that in earlier posts).

So those are the two things we’re going to be looking at in this post. Specifically, we’re going to look at handling conditional logic for the front-end and then how to implement basic caching.

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WordPress Widgets: Refactoring, Part 12

As far as refactoring the WordPress Widget Boilerplate is concerned – especially given how far we’ve come since the project started eight years ago – we’ve done a lot of work.

We’ve brought it up to a far more modern standard and we’re making it far easier to work with it such that building future widgets should be easier. And this is not only from the standard of the boilerplate but from an object-oriented standard so that maintenance and code quality is higher.

In the last post, we wrapped up much of the work for the administration area and are ready to begin our work on code for the front-end.

We said:

Next, we’re going to look at rendering content on the front-end. We’re nearing the end, of the refactoring of the Boilerplate but there’s just a bit more to do before we’re ready to merge it into the master branch of the codebase.

So in this post, we’re going to pick up there. Now if you’ve been following along up to this point then you should have everything you need from the develop branch.

If not, be sure to pull it as that’s where we’re going to pick up in the remainder of the post.

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WordPress Widgets: Refactoring, Part 11

In the previous post, we walked through a lot of refactoring that separated concerns into their own classes.

Ultimately, this helps show how we can maintain a high level of cohesion while not only working with classes in WordPress but doing so alongside pre-existing APIs.

Because the last few posts on refactoring the code base have been so long, the current set of posts are focused on small, incremental changes and thus shorter, more focused posts.

As mentioned in the previous article:

But if you refresh the page, you may notice that the sanitization and serialization do not seem to work when retrieving the data. And that’s what we’re going to look into in the next post.

So that’s where we’re going to pick up in this article.

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WordPress Widgets: Refactoring, Part 10

As far as the WordPress Widget Boilerplate refactoring goes, we’re at a good place. A lot of work has been done such that introducing new classes, features, and functionality should be much easier.

And not only that: It should be easier to follow.

Thanks the work in the last post, we have a lot of work to build off of – namely, an basic administrative interface.

WordPress Widget: UI Improved

Finally, the last post said:

Over the next few articles, this is going to continue to evolve but, as you can see, we’re making sure that we have a single base class of functionality for talking with WordPress and a class specifically for rendering the administrative form.

And that’s where we’re going to pick up in this article. Specifically, we’re going to look at sanitizing and serializing the data as well as retrieving the data saved in the widget.

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WordPress Widgets: Refactoring, Part 9

Though the last post in this refactoring series wasn’t incredibly long, I do think it was a bit dense. That is, it required a fair amount of work to get the code in a place that we can more easily work with it.

But that’s just it: All the work we did should make it easier to move forward with the rest of the code we need to write.

And to make sure that we’re taking advantage of the work and the foundation we’ve laid thus far, we’re going to round out the series with a set of shorter, more focused articles that should take less time to read, implement, and understand what we’re doing with the code.

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